home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 32 / PC Gamer IT CD 32 2-2.iso / MECHCMDR / Data / objects / object2.pak / Unnamed File 000079 < prev    next >
Text File  |  1998-04-08  |  1KB  |  34 lines

  1. FITini
  2.  
  3. // This is the frmhsb_a2 Building Data File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 1
  7.  
  8. [ObjectType]
  9. st Name                         = "frmhsb_a2"            // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                = 19
  11. l Appearance                    = 0x0700003F
  12. l Duration            = -1            // Lasts forever = -1
  13. l MaxDamage            = 0            // Number of damage points before BOOM!
  14. l ExplosionObject        = 42            // Object Class Number of explosion for this building
  15. l DestroyedObject        = 0            // Object Class Number of Destroyed shape for building
  16. f ExtentRadius            = 35            // Extent Radius in Meters
  17.  
  18. [BuildingData]
  19. l BuildingName = 365
  20. ul DmgLevel            = 6
  21. ul BlownEffectId        = -1            //Sound Effect played when building dies.
  22. ul NormalEffectId        = -1            //Sound Effect played when building is normal.
  23. ul DamageEffectId        = -1            //Sound Effect Played when building is dmg/destroyed.
  24. st NormalShadow                 = "frmhsb_a2_gt"          //Tile to draw under building -- Not Required
  25. st DestroyedShadow              = "frmhsb_a2_gt_dmg"       //Tile to draw under destroyed buiding -- Not required.
  26. l BasePixelOffsetX              = 4                   //Where on tile to draw this building.
  27. l BasePixelOffsetY              = 64                    //
  28. l CollisionOffsetX        = -15                //Some buildings were not rendered to spec.  This fixes the problem.
  29. l CollisionOffsetY        = 42
  30. l LowTemplate        = 0x18000000
  31. l HighTemplate        = 0x00003818
  32.  
  33. FITend
  34.